Hoyle Chess Game

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  1. Hoyle Board Games Chess Free Download
English card game authority, 'the Father of whist'
Born1672
Died29 August 1769 (aged 96–97)
London, England

Hoyle Majestic Chess Review Hoyle Majestic Chess focuses on those new to the game, and it features a fun and innovative way to learn how to play chess. By Jeff Lackey on September 10, 2003 at 3. Hoyle board games free download - Hoyle Official Card Games, Mayura Chess Board, Bicycle Board Games Trial Version, and many more programs. Apr 09, 2014  Your place to talk about Hoyle games, get tips and find answers to your questions. Our forum has been moved to a new system. If you previously had an account you will need to create a new account using the same username and email address. Hoyle Chess Topics Replies Views Last Post Sticky Hoyle Chess Minimum System Requirements. Hoyle Majestic Chess focuses on those new to the game, and it features a fun and innovative way to learn how to play chess. 0 Hoyle's Majestic Chess makes first move VU Games' chess sim teaches. Hoyle wrote a treatise on the game of brag (1751), a book on probability theory (1754), and one on chess (1761). Over time, Hoyle's work pushed off the market Charles Cotton 's ageing The Compleat Gamester, which had been considered the 'standard' English-language reference work on the playing of games – especially gambling games – since its publication in 1674. This fun collection features traditional game standards like Chess, Mahjongg and Chinese Checkers plus popular hits like Hangman, Battling Ships and Sudoku. Challenge your friends and family on one computer or play against the witty and personable HOYLE characters! All games are designed with rules according to HOYLE, the Official Name in Gaming.

Edmond Hoyle (1672 – 29 August 1769)[1] was a writer best known for his works on the rules and play of card games. The phrase 'according to Hoyle' (meaning 'strictly according to the rules') came into the language as a reflection of his generally perceived authority on the subject;[1] since that time, use of the phrase has expanded into general use in situations in which a speaker wishes to indicate an appeal to a putative authority.

  • 2Treatise on whist
  • 3Other published works

Early life undocumented[edit]

Little is known about Hoyle's life; he is primarily known through his books. Much of what is written about him is untrue or exaggerated.[2] The suggestion that he trained at the bar seems unfounded.[3]

Treatise on whist[edit]

By 1741, Hoyle began to tutor members of high society at the game of whist, selling his students a copy of his manuscript notes.[4] Hoyle expanded the manuscript and published A Short Treatise on the Game of Whist in 1742, selling it for the high price of one guinea.[5]When the book quickly sold out, rather than publish a new edition, Hoyle sold the rights to Whist to bookseller Francis Cogan for 100 guineas, an enormous sum for a small pamphlet.[5] Before Cogan was able to publish a second edition, two printers pirated the work, giving the author as 'A Gentleman' rather than Hoyle. The printers disguised their identities by publishing under false names, one as Webster,[6] the other as Webb.[7] Cogan published second[8] and third[9] editions of Whist and two months later, obtained an injunction against the pirates which he announced in a fourth edition (all 1743).[10] To distinguish the genuine editions from the piracies, Cogan paid Hoyle twopence per copy to autograph the genuine works. The piracies were profitable to Hoyle, though a disaster for Cogan who was forced to lower the price of the book to match the pirates and to pay for Hoyle's signature.[5]

Superseded by new rules[edit]

The laws of whist published in A Short Treatise on the Game of Whist[11] were regarded as authoritative until 1864,[1] after which time it was superseded by the new rules[12] written by John Loraine Baldwin and adopted by the Arlington and Portland clubs.[1]

Other published works[edit]

Cogan published other works by Hoyle:A Short Treatise on the Game of Backgammon (1743),[13] the curious[14]An Artificial Memory for Whist, (1744)[15] and more short treatises on the games of piquet and chess (1744)[16] and quadrille (1744).[17]Cogan became bankrupt in 1745 and sold the Hoyle copyright to Thomas Osborne, who published Hoyle with much more success.[5]

Hoyle wrote a treatise on the game of brag (1751),[18] a book on probability theory (1754),[19] and one on chess (1761).[20] Over time, Hoyle's work pushed off the market Charles Cotton's ageing The Compleat Gamester, which had been considered the 'standard' English-language reference work on the playing of games – especially gambling games – since its publication in 1674.[21]

Collected edition[edit]

In 1748, Osborne stopped publishing the individual treatises, but instead sold a collected edition under the title Mr. Hoyle's Treatises of Whist, Quadrille, Piquet, Chess and Back-Gammon. The Whist treatise was described as the 'eighth' edition.[22] The 'fourteenth' edition (1765) was the last published during Hoyle's lifetime.[23] 'Fifteenth'[24] and 'sixteenth'[25] editions appeared after his death with the autograph reproduced by woodblock print.

Reprints[edit]

The books were frequently reprinted in Ireland, something that was permitted as the English copyright statute, the Statute of Anne, did not extend to Ireland. One edition was printed in Edinburgh.[26][27] Hoyle's writing was translated into many continental languages; first Portuguese (1753), then German (1754), French (1761), Italian (1768), Russian (1769) and Dutch (1790).[28]

Modern usage[edit]

Many modern card game rule books contain the word 'Hoyle' in the title, but the moniker does not mean that the works are derivative of Hoyle's (in much the same way that many modern dictionaries contain 'Webster' in their titles without necessarily relating to the work of Noah Webster). Because of his contributions to gaming, he was a charter inductee into the Poker Hall of Fame in 1979, even though he died 60 years before poker was invented.[29]

References[edit]

  1. ^ abcdChisholm, Hugh, ed. (1911). 'Hoyle, Edmund' . Encyclopædia Britannica. 13 (11th ed.). Cambridge University Press. p. 841.
  2. ^Levy, David. 'Was Hoyle a Careless Editor?'. Retrieved 24 June 2011.
  3. ^Marshall, Julian (22 June 1889). 'Books on Gaming'. Notes and Queries. 7 (VII): 481–2.
  4. ^'Some purchasers of the treatise in manuscript, disposed of the last winter..' Hoyle, Edmond (1742). A Short Treatise on the Game of Whist. London. p. 74.
  5. ^ abcdLevy, David (2010). 'Pirates, Autographs and a Bankruptcy. A Short Treatise on the Game of Whist by Edmond Hoyle, Gentleman'. Script and Print. 34 (3): 136. Retrieved 22 June 2011.Italic or bold markup not allowed in: journal= (help)
  6. ^'ESTC No. T106241'. The English Short Title Catalogue. Retrieved 22 June 2011.
  7. ^'ESTC No. T86128'. The English Short Title Catalogue. Retrieved 22 June 2011.
  8. ^'ESTC No. N24768'. The English Short Title Catalogue. Retrieved 22 June 2011.
  9. ^'ESTC No. T87540'. The English Short Title Catalogue. Retrieved 22 June 2011.
  10. ^'ESTC No. N15048'. The English Short Title Catalogue. Retrieved 22 June 2011.
  11. ^Hoyle, Edmond. 'A Short Treatise on the Game of Whist'. Retrieved 16 August 2015.
  12. ^Baldwin, John. 'The laws of short whist'. Retrieved 16 August 2015.
  13. ^'ESTC No. T87537'. The English Short Title Catalogue. Retrieved 22 June 2011.
  14. ^Levy, David. 'An Artificial Memory for Whist'. Retrieved 29 June 2011.
  15. ^'ESTC No. N15047'. The English Short Title Catalogue. Retrieved 22 June 2011.
  16. ^'ESTC No. T48220'. The English Short Title Catalogue. Retrieved 22 June 2011.
  17. ^'ESTC No. T179916'. The English Short Title Catalogue. Retrieved 22 June 2011.
  18. ^'ESTC No. T48219'. The English Short Title Catalogue. Retrieved 23 June 2011.
  19. ^'ESTC No. T87530'. The English Short Title Catalogue. Retrieved 23 June 2011.
  20. ^'ESTC No. N1784'. The English Short Title Catalogue. Retrieved 23 June 2011.
  21. ^Cotton, Charles; Marston, Thomas E. (writer of the introduction cited here) (1970) [1674]. 'Introduction'. The Compleat Gamester (modern reprint ed.). Barre, Massachusetts: Imprint Society. pp. ix.
  22. ^'ESTC No. T79890'. The English Short Title Catalogue. Retrieved 23 June 2011.
  23. ^'ESTC No. T88034'. The English Short Title Catalogue. Retrieved 23 June 2011.
  24. ^'ESTC No. T88031'. The English Short Title Catalogue. Retrieved 23 June 2011.
  25. ^'ESTC No. T88029'. The English Short Title Catalogue. Retrieved 23 June 2011.
  26. ^'ESTC No. T88036'. The English Short Title Catalogue. Retrieved 23 June 2011.
  27. ^Levy, David. 'The Scottish Hoyles (part 1)'. Retrieved 29 June 2011.
  28. ^Zollinger, Manfred (January–March 2005). 'Whist-Regeln in Kontinentaleuropa bis 1800'(PDF). The Playing-Card. 33 (3): 198–210. Retrieved 24 June 2011.
  29. ^'Poker Hall of Fame'. PokerPage. Archived from the original on 25 January 2009. Retrieved 11 July 2009.

Bibliography[edit]

Wikisource has original works written by or about:
Edmond Hoyle
  • By a Gentleman (1743) A Short Treatise on the Game of Whist, W. Webster, Bath and London
  • Edmond Hoyle (1743) A Short Treatise on the Game of Whist, 3rd Ed., F. Cogan, London
  • Edmond Hoyle (1744) A Short Treatise on the Game of Piquet, George and Alexander Ewing, Dublin
  • Edmond Hoyle (1745) A Short Treatise on the Game of Quadrille, George and Alexander Ewing, Dublin
  • Edmond Hoyle (1761) An Essay Towards Making the Game of Chess Easily Learned,, Thomas Osborne, London
  • Edmond Hoyle (1764) An Essay Towards Making the Doctrine of Chances Easy to Those Who Understand Vulgar Arithmetick Only, Thomas Osborne, London
  • Edmond Hoyle (1775) Mr. Hoyle's Games of Whist, Quadrill, Piquet, Chess and Back-Gammon, Thomas Osborne, London
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Edmond_Hoyle&oldid=916528527'

Hoyle Majestic Chess focuses on those new to the game, and it features a fun and innovative way to learn how to play chess.

By Jeff Lackey on

How do you market a new PC chess program? Chess is chess, and today's programs are all powerful enough to defeat anyone below the level of grandmaster, so the only means by which a publisher can differentiate a new chess offering is in the bells and whistles. While others try to provide every feature imaginable for every level of player, Hoyle Majestic Chess focuses on those new to the game, and it features a fun and innovative way to learn how to play chess.

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There are certain features that you expect in any modern chess program, such as a strong but adjustable AI, a wide variety of 3D chess boards and pieces, online play, and some type of teaching tutorial. Majestic Chess delivers, to various degrees, on all of these. You can play on top-down 2D boards, fully 3D boards, and fixed-perspective boards (2.5D). You choose from a variety of piece sets, with around eight selections per board style; while not the plethora of choices some programs offer, all of the pieces offered here are actually usable (many fanciful offerings in other chess games are good for screenshots but little else). The 3D boards are rather unattractive and pixilated, but the fixed-perspective boards provide an attractive 'faux 3D' alternative. The fixed-perspective board options are chosen by selecting 'scenes,' which are environments such as a temple with light flowing in through stained-glass windows, the ruins of a coliseum, or a D&D-style dungeon. Overall, Majestic Chess provides graphics that are pleasing, interesting, and conducive to play.

We've come a long way since the days in which the measure of a chess game was whether the AI could put up a decent fight against a moderately skilled player. As in most PC chess games, the AI in Majestic Chess can be set to levels that will provide a serious challenge to any amateur. Playing levels for the AI are set by selecting one of 24 computer opponents. While this is far fewer AI personalities than offered in other chess games, such as Chessmaster 9000, eight more opponents can be unlocked in the 'adventure' portion of the game. The computer opponents' skill levels range from the total klutz, appropriate for chess neophytes, to virtual masters for the masochistic chess aficionado. You can also create new AI players with the custom personality creation module; however, it is limited in the options available for creating a wide range of AI players that truly feel different in playing style (rather than just playing strength). Also, there's no way to set up an in-game tournament involving you and the AI players.

If you prefer the challenge and unpredictability of a human opponent, you can use Majestic Chess' online mode. When we checked the multiplayer server on a weekend, there were only a few players online; however, the game has only been on store shelves for about two weeks. Online play offers few frills, but the basics (such as chat, setting the game-timer options, challenging a player to a game, and actual gameplay) work as advertised.

Majestic Chess' strengths and weaknesses become obvious once you get past the standard chess play features. It is clearly not targeted at serious players, nor at those who need a chess program for study purposes or tournament preparation. There are no database functions, which are customary in most programs. While other chess programs now come standard with hundreds of annotated historical games, an excellent resource for any player wanting to both improve and study the styles of past masters, only a dozen annotated historic games are included here. You can watch the AI 'thinking' in an optional window, and the natural-language 'advice' function is as good as or better than that in any other chess program, but there's no true analysis mode available. In short, if you're a moderate-to-good player looking for serious study tools, you should be looking elsewhere, such as Fritz 8 (or Chessmaster 9000 if you want a more mass-market package).

So who is Majestic Chess' target audience? The answer becomes clear when you explore the heart of the program, the chess adventure. Majestic Chess is focused on taking the apprentice by the hand and gently and pleasurably introducing him or her to the rules and gameplay of chess. The chess adventure is an innovative chess tutorial in the form of a story-driven adventure game. You are placed on a series of quests, traveling across maps that gradually reveal themselves as you successfully complete each challenge. A trip to a castle may provide a basic tutorial on how certain pieces move. Armed with this knowledge you will be sent on a quest whose success depends on passing a series of tests based on the lessons you've just been given. Complete this quest and you'll be rewarded with chess pieces (which can be added to your 'army' and used in later contests), artifacts to aid you in later challenges, and gold. The further you advance in the adventure, the more advanced the tutorials and the subsequent challenges get. While the adventure module appears geared toward kids, this is a great way for anyone to learn to play chess. The tutorials and tests themselves aren't really that different from tutorials you may see in other programs, but the lighthearted and whimsical quest format ties everything together and provides an enjoyable motivator to move to just one more lesson and challenge in order to advance the story. By the time you finish the entire chess adventure, you'll be well grounded in the basics of the game and able to give the lower-level AI players a good run for their money.

Hoyle Board Games Chess Free Download

Majestic Chess doesn't have 100 different chess boards or Lord of the Rings or Star Wars chess sets. It doesn't offer you a couple of hundred opposing AI personalities. There are no database functions, nor deep analysis modes. But with the chess adventure, Majestic Chess does offer the best way to introduce any kid (or adult who would prefer lessons presented in an unorthodox and enjoyable manner) to the game of chess.