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  1. Ieee 754 Format Single Precision
  2. Ieee 754 1985 Pdf
  3. Ieee Floating Point Converter

This page allows you to convert between the decimal representation of numbers (like '1.02') and the binary format used by all modern CPUs (IEEE 754 floating point).

Update

Of our children’s math abilities, given that the IEEE floating-point standard would be con-sidered to be authoritative on this subject, yet produces an erroneous results. Interpretation Response When a non-zero number is divided by a zero number, that is a divide by zero. How to Convert a Number from Decimal to IEEE 754 Floating Point Representation. Unlike humans, computers do not utilize the base 10 number system. They use a base 2 number system that allows for two possible representations, 0 and 1. This is a little calculator intended to help you understand the IEEE 754 standard for floating-point computation. It is implemented in JavaScript and should work with recent desktop versions of Chrome and Firefox. 754-2019 - IEEE Standard for Floating-Point Arithmetic. This standard specifies interchange and arithmetic formats and methods for binary and decimal floating-point arithmetic in computer programming environments. This standard specifies exception conditions and their default handling. An implementation of a floating-point system conforming to. A not-for-profit organization, IEEE is the world's largest technical professional organization dedicated to advancing technology for the benefit of humanity.

There has been an update in the way the number is displayed. Previous version would give you the represented value as a possibly rounded decimal number and the same number with the increased precisionof a 64-bit double precision float. Now the original number is shown (either as the number that was entered, or as a possibly rounded decimal string) aswell as the actual full precision decimal number that the float value is representing. Entering '0.1' is - as always - a nice example to see this behaviour. The difference between both values is shown as well,so you can easier tell the difference between what you entered and what you get in IEEE-754.

A common standardized format to do this is called the “Institute of Electrical and Electronic Engineers Standard 754” or IEEE754 format. This comes in three forms, all of which are very similar in procedure: single precision (32-bit) double precision (64-bit) extended precision (80-bit). This introduction is not part of IEEE Std 754-2008, IEEE Standard for Floating-Point Arithmetic. This standard is a product of the Floating-Point Working Group of, and sponsored by, the Microprocessor Standards Committee of the IEEE Computer Society.

This webpage is a tool to understand IEEE-754 floating point numbers. This is the format in which almost all CPUs represent non-integer numbers. As this format is using base-2,there can be surprising differences in what numbers can be represented easily in decimal and which numbers can be represented in IEEE-754. As an example, try '0.1'. The conversion is limited to 32-bit single precision numbers, while theIEEE-754-Standard contains formats with increased precision.

  • Usage:

    You can either convert a number by choosing its binary representation in the button-bar, the other fields will be updated immediately. Or you can enter a binary number, a hexnumber or the decimal representation into the corresponding textfield and press return to updatethe other fields. To make it easier to spot eventual rounding errors, the selected float number is displayed after conversion to double precision.

  • Special Values:

    You can enter the words 'Infinity', '-Infinity' or 'NaN' to get the corresponding special values for IEEE-754. Please note there are two kinds of zero: +0 and -0.

  • Conversion:

    The value of a IEEE-754 number is computed as:

    sign 2exponent mantissa

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    The sign is stored in bit 32. The exponent can be computed from bits 24-31 by subtracting 127. The mantissa (also known as significand or fraction) is stored in bits 1-23.An invisible leading bit (i.e. it is not actually stored) with value 1.0 is placed in front, then bit 23 has a value of 1/2, bit 22 has value 1/4 etc. As a result, the mantissahas a value between 1.0 and 2. If the exponent reaches -127 (binary 00000000), the leading 1 is no longer used to enable gradual underflow.

  • Underflow:

    If the exponent has minimum value (all zero), special rules for denormalized values are followed. The exponent value is set to 2-126 and the 'invisible' leading bit for the mantissa is no longer used.

    The range of the mantissa is now [0:1).

    Note: The converter used to show denormalized exponents as 2-127 and a denormalized mantissa range [0:2). This is effectively identical to the values above, with a factor of two shifted between exponent and mantissa.However this confused people and was therefore changed (2015-09-26).

  • Rounding errors:

    Not every decimal number can be expressed exactly as a floating point number. This can be seen when entering '0.1' and examining its binary representation which is either slightly smaller or larger, depending on the last bit.

  • Other representations:

    The hex representation is just the integer value of the bitstring printed as hex. Don't confuse this with true hexadecimal floating point values in the style of 0xab.12ef.

  • FAQ (Frequently Asked Questions):

    • Can you send me the source code? I need to convert format x to format y.:

      This source code for this converter doesn't contain any low level conversion routines. The conversion between a floating point number (i.e. a 32 bit area in memory) and the bit representation isn't actually a conversion, but just a reinterpretation of the same data in memory. This can be easily done with typecasts in C/C++ or with some bitfiddling via java.lang.Float.floatToIntBits in Java. The conversion between a string containing the textual form of a floating point number (e.g. '3.14159', a string of 7 characters) and a 32 bit floating point number is also performed by library routines. If you need to write such a routine yourself, you should have a look at the sourecode of a standard C library (e.g. GNU libc, uclibc or the FreeBSD C library - please have a look at the licenses before copying the code) - be aware, these conversions can be complicated.

    • Can you add support for 64-bit float/16-bit float/non-IEEE 754 float?.:

      This page relies on existing conversion routines, so formats not usually supported in standard libraries cannot be supported with reasonable effort.Double-precision (64-bit) floats would work, but this too is some work to support alongside single precision floats.As the primary purpose of this site is to support people learning about these formats, supporting other formats is not really a priority.

    • I've converted a number to floating point by hand/some other method, and I get a different result. Your converter is wrong!

      Possible, but unlikely. The conversion routines are pretty accurate (see above). Until now, checking the results always proved the other conversion less accurate.First, consider what 'correct' means in this context - unless the conversion has no rounding error, there are two reasonable results, one slightly smaller the entered value and one slightly bigger.The best result is usually the one closer to the value that was entered, so you should check for that.Please check the actual represented value (second text line) and compare the difference to the expected decimal value while toggling the last bits.

Note: If you find any problems, please report them here.

Floating Point Tutorial

This floating point tutorial covers IEEE 754 Standard Floating Point Numbers,floating point conversions,Decimal to IEEE 754 standard floating point, floating point standard to Decimal point conversion,floating point Arithmetic,IEEE 754 standard Floating point multiplication Algorithm ,floating point Addition Algorithm with example,floating point Division Algorithm with example and more.

IEEE 754 Standard Floating Point Numbers

This Tutorial attempts to provide a brief overview of IEEE Floating point Numbers format with the help of simple examples, without going too much into mathematical detail and notations. At the end of this tutorial we should be able to know what are floating point numbers and its basic arithmetic operations such as addition, multiplication & division. An IEEE 754 standard floating point binary word consists of a sign bit, exponent, and a mantissa as shown in the figure below. IEEE 754 single precision floating point number consists of 32 bits of which
1 bit = sign bit(s).
8 = Biased exponent bits (e)
23 = mantissa (m).


Fig 1: IEEE 754 Floating point standard floating point word

The Decimal value of a normalized floating point numbers in IEEE 754 standard is represented as


Ieee 754 Format Single Precision

Fig 2: Equation-1
Fig 3

Note: '1' is hidden in the representation of IEEE 754 floating point word, since it takes up an extra bit location and it can be avoided. It is understood that we need to append the '1' to the mantissa of a floating point word for conversions are calculations.

For example in the above fig 1: the mantissa represented is 0101_0000_0000_0000_0000_000 in actual it is (1.mantissa) =1. 0101_0000_0000_0000_0000_000.

To make the equation 1, more clear let's consider the example in figure 1.lets try and represent the floating point binary word in the form of equation and convert it to equivalent decimal value.

Floating point binary word X1=


Fig 4

Sign bit (S1) =0. Biased Exponent (E1) =1000_0001 (2) = 129(10). Mantissa (M1) =0101_0000_0000_0000_0000_000


Fig 5

IEEE 754 standard floating point conversions

Let's look into an example for decimal to IEEE 754 floating point number and IEEE 754 floating point number to decimal conversion, this will make much clear the concept and notations of floating point numbers.

Decimal to IEEE 754 standard floating point

Let take a decimal number say 286.75 lets represent it in IEEE floating point format (Single precision, 32 bit). We need to find the Sign, exponent and mantissa bits.

1) Represent the Decimal number 286.75(10) into Binary format
286.75 (10) = 100011110.11 (2)

2) The binary number is not normalized, Normalize the binary number. Shift the decimal point such that we get a 1 at the very end (i.e 1.m form).


Fig 6

We had to shift the binary points left 8 times to normalize it; exponent value (8) should be added with bias. We got the value of mantissa.

Note: In Floating point numbers the mantissa is treated as fractional fixed point binary number, Normalization is the process in which mantissa bits are either shifted right or to the left(add or subtract the exponent accordingly) Such that the most significant bit is '1'.

3) Bias =2(e-1) - 1,
In our case e=8(IEEE 754 format single precision).
Bias = 2(8-1) - 1 = 127
(This is the bias value for single precision IEEE floating point format).

4) The biased exponent e is represented as E = exponent vale obtained after normalization in step 2 + bias E = 8 + 127 = 135(10) , convert this to binary and we have our exponent value E = 10000111(2)

5) We have our floating point number equivalent to 286.75


Fig 7

Now with the above example of decimal to floating point conversion, it should be clear so as to what is mantissa, exponent & the bias.

IEEE 754 standard floating point standard to Decimal point conversion

Lets inverse the above process and convert back the floating point word obtained above to decimal. We have already done this in section 1 but for a different value.


Fig 8

IEEE 754 standard floating point Arithmetic

Let us look at Multiplication, Addition, subtraction & inversion algorithms performed on IEEE 754 floating point standard. Let us consider the IEEE 754 floating point format numbers X1 & X2 for our calculations.


Fig 9

IEEE 754 standard Floating point multiplication Algorithm

A brief overview of floating point multiplication algorithm have been explained below, X1 and X2.

Result X3 = X1 * X2
= (-1)s1 (M1 x 2E1) * (-1) s2 (M2 x 2E2)
S1, S2 => Sign bits of number X1 & X2.
E1, E2: =>Exponent bits of number X1 & X2.
M1, M2 =>Mantissa bits of Number X1 & X2.

1) Check if one/both operands = 0 or infinity. Set the result to 0 or inf. i.e. exponents = all '0' or all '1'.
2) S1, the signed bit of the multiplicand is XOR'd with the multiplier signed bit of S2. The result is put into the resultant sign bit.
3) The mantissa of the Multiplier (M1) and multiplicand (M2) are multiplied and the result is placed in the resultant field of the mantissa (truncate/round the result for 24 bits).
=M1 * M2
4) The exponents of the Multiplier (E1) and the multiplicand (E2) bits are added and the base value is subtracted from the added result. The subtracted result is put in the exponential field of the result block.
=E1+E2-bias
5) Normalize the sum, either shifting right and incrementing the exponent or shifting left and decrementing the exponent.
6) Check for underflow/overflow. If Overflow set the output to infinity & for underflow set to zero.
7) If (E1 + E2 - bias) >= to Emax then set the product to infinity.
8) If E1 + E2 - bias) is lesser than/equal to Emin then set product to zero.

Example:

Floating Point Multiplication is simpler when compared to floating point addition. Let's try to understand the Multiplication algorithm with the help of an example.
Let's consider two decimal numbers
X1 = 125.125 (base 10)
X2 = 12.0625 (base 10)
X3= X1 * X2 = 1509.3203125
Equivalent floating point binary words are
X1 =

Ieee 754 1985 Pdf


Fig 10

1) Find the sign bit by xor-ing sign bit of A and B
i.e. Sign bit = > (0 xor 0) => 0
2) Multiply the mantissa values including the 'hidden one'. The Resultant product of the 24 bits mantissas (M1 and M2) is 48bits (2 bits are to the left of binary point)


Fig 11

If M3 (48) = '1' then left shift the binary point and add '1' to the exponent else don't add anything. This normalizes the mantissa. Truncate the result to 24 bits. Add the exponent '1' to the final exponent value.

3) Find exponent of the result. = E1 + E2 -bias + (normalized exponent from step 2) = (10000101)2 + (10000010)2 - bias +1 = 133 + 130 - 127 + 1 = 137.

Add the exponent value after normalization to the biased exponent obtained in step 2. i.e. 136+1 = 137 => exponent value.

Note: The normalization of the product is simpler as the range of M_A and M_B is between 1 - 1.9999999.and the range of the product is between (1 - 3.9999999)Therefore a 1 bit shift is required with the adjust of exponent. So we have found mantissa, sign, and exponent bits.

4) We have our final result i.e.


Fig 12

If we convert this to decimal we get X=1509.3203125

Floating Point Multiplication is simpler when compared to floating point addition we will discuss the basic floating point multiplication algorithm. The simplified floating point multiplication chart is given in Figure 4.

IEEE 754 standard floating point Addition Algorithm

Floating-point addition is more complex than multiplication, brief overview of floating point addition algorithm have been explained below
X3 = X1 + X2
X3 = (M1 x 2E1) +/- (M2 x 2E2)

1) X1 and X2 can only be added if the exponents are the same i.e E1=E2.
2) We assume that X1 has the larger absolute value of the 2 numbers. Absolute value of of X1 should be greater than absolute value of X2, else swap the values such that Abs(X1) is greater than Abs(X2).
Abs(X1) > Abs(X2).
3) Initial value of the exponent should be the larger of the 2 numbers, since we know exponent of X1 will be bigger , hence Initial exponent result E3 = E1.
4) Calculate the exponent's difference i.e. Exp_diff = (E1-E2).
5) Left shift the decimal point of mantissa (M2) by the exponent difference. Now the exponents of both X1 and X2 are same.
6) Compute the sum/difference of the mantissas depending on the sign bit S1 and S2.
If signs of X1 and X2 are equal (S1 S2) then add the mantissas
If signs of X1 and X2 are not equal (S1 != S2) then subtract the mantissas
7) Normalize the resultant mantissa (M3) if needed. (1.m3 format) and the initial exponent result E3=E1 needs to be adjusted according to the normalization of mantissa.
8) If any of the operands is infinity or if (E3>Emax) , overflow has occurred ,the output should be set to infinity. If(E3 < Emin) then it's a underflow and the output should be set to zero.
9) Nan's are not supported.

IEEE 754 standard floating point addition Example:

A = 9.75
B = 0.5625
Equivalent floating point binary words are


Fig 13

1) Abs (A) > Abs (B)? Yes. 2) Result of Initial exponent E3 = E1 = 10000010 = 130(10) 3) E1 - E2 = (10000010 - 01111110) => (130-126)=4 4) Shift the mantissa M2 by (E1-E2) so that the exponents are same for both numbers.


Fig 14

5) Sign bits of both are equal? Yes. Add the mantissa's


Fig 15

6) Normalization needed? No, (if Normalization was required for M3 then the initial exponent result E3=E1 should be adjusted accordingly)
7) Result


Fig 16

X3 in decimal = 10.3125.
8) If we had to perform subtraction, just change the sign bit of X2 to '1',
Then we would have subtracted the mantissas. Since sign bits are not equal.


Fig 17

NOTE: For floating point Subtraction, invert the sign bit of the number to be subtracted And apply it to floating point Adder

IEEE 754 standard floating point Division Algorithm

Division of IEEE 754 Floating point numbers (X1 & X2) is done by dividing the mantissas and subtracting the exponents.
X3 = (X1/X2)
= (-1)S1 (M1 x 2E1) / (-1) S2 (M2 x 2E2)
= (-1) S3(M1/M2) 2 (E1-E2)

1) If divisor X2 = zero then set the result to 'infinity', if both X1 and X2 are zero's set it to 'NAN'
2) Sign bit S3 = (S1 xor S1).
3) Find mantissa by dividing M1/M2
4) Exponent E3 = (E1 - E2) + bias
5) Normalize if required, i.e by left shifting the mantissa and decrementing the resultant exponent.
6) Check for overflow/underflow
If E3 > Emax return overflow i.e. 'infinity'
If E3 < Emin return underflow i.e. zero

IEEE 754 standard floating point Division Example:

X1=127.03125
X2=16.9375
Equivalent floating point binary words are


Fig 18

1) S3 = S1 xor S2 = 0
2) E3 = (E1 - E2) + bias = (10000101) - (10000011)+ (1111111)
= 133-131+127 => 129 => (10000001)
3) Divide the mantissas M1/M2


Fig 19

4) Result


Fig 20

X3 in decimal = 7.5


Table 1: IEEE 754 Floating point Standard
Table 2: IEEE 754 Number Representation Table

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